• lifelong travel| human-centered-design| startups & tech | art & film | cultural history| composition

  • Born in California, Elizabeth Ulanova simultaneously worked and studied overseas in Asia for almost 3 years after finishing high school early. With professional experience as a privatized international liaison officer, English editor and anchor for a Chinese media conglomerate, and a corporate educator in an elite Asian firm, she moved to New England in pursuance of interests in social technology and entrepreneurship. Therefore after developing digital startups as a Boston biotech foundation’s first ever entrepreneur-in-residence, Elizabeth matriculated at Columbia University in the City of New York. Whilst studying at the intersection of visual art, cultural history, and technology, Elizabeth also serves as Ivy Council's national president emeritus and co-head of the US expansion of Project Access.

     

    Elizabeth has had a lifelong passion for travel and has currently visited countries on 5 continents. Her favorite hobbies include dance, creative writing, watching cooking shows, and collecting vintage postcards.

  • My Work

    My research and artistry are focused on analyzing and synthesizing technology-inspired-culture and culture-inspired-technology.

     

    This comes in several folds 1) exploring the sociological questions that inevitably arise when technology and culture overlap via qualitative, ethnographic methodology, 2) showcasing digital hypotheses and cultural critiques through kinetic art and original film, 3) synthesizing human-computer interactions as analytical frameworks to better understand human behavior and society, 4) stimulating active engagement of conversations regarding digital culture through new media, and 5) studying to transform the way in which we design and perceive modern digital interfaces.

  • Select Research

    "Social Interactions Through the Analytical Framework of Technology-Inspired-Culture and Culture-Inspired-Technology"

    an upcoming sociological research thesis that will be conducted using qualitative, ethnographic methods.

    How does existing technology transform and impact our culture, as well as pinpoint and highlight existing human social behavior? Specifically, this research will explore the role of social media technology in regards to the quality of interpersonal human relationships. It will also aim to answer if technology is used as an apparatus to inflate and deflate existing human compulsions rather than being a destructive tool on its own. This research will be an analysis of present-day technology, as a lens to view and critique modern human impulses and interactivity.

    "Clashings of Art, Culture, and Technology in a Digital Anthropological World"

    a studio based thesis presented via a combination of short films, live installations, and academic inquiry. Conducted via both honors independent studies with Columbia department chair, Professor Matthew Buckingham as well as the year-long Columbia University Visual Arts senior thesis I&II studio.

    For my theses at Columbia University, I created original short films and installations that showcased alternative universes set in the immediate future. These storylines were centered around the modification or mediation of human behavior through fictional technology. For example, “Voices” critiqued the nature of internal transparency and surveillance within society, through the lens of a fictionalized world that mandates its citizens to wear telepathic brain microchips. Likewise, “Remember” focused on the subjective role of memory through the apparatus of glasses that record and playback every one of life’s moments. The goal of these projects was to present the sociological questions that inevitably arise when technology and culture overlap. Hence, I wanted audiences to digest my hypotheses in an engaging, visceral manner (through media) while I visually critiqued our human behavioral and cultural patterns. In my last thesis film “Connection," I focused on social interactivity and the role of self-medication through the framework of bioengineered pills that induce apathy. Live installations that included the utilization of video projection, sculpture, and paintings, such as “Cracked”, “Screens”, and “Body”, were also produced as tangible mixed collages that sought to create said dialogue in the physical sphere. In conclusion, I did not seek to predict the future, but rather to continually analyze and synthesize the influence of technology-inspired-cultures and culture-inspired-technology.

  • Current Positions

    2018-2019

    For past positions and resume, please refer to Linkedin

    For Linkedin Profile (click here)

    Born in California, educated globally, experienced in working in multidisciplinary industries, non-traditional, and internationally traveled. Currently working and studying at the intersection of art, culture, and technology.

    Project Access

    Co-head and lead development of usa expansion

    A global non-profit and social enterprise focused on education with 20+ international teams, and partnered with top universities (ex: University of Cambridge)
    •Co-leads the American expansion as a social entrepreneurship startup after years of Project Access' success in bringing students to the UK
    •Product development, business development, marketing and technology

    Ivy Council

    national president emeritus

    •Led all executive efforts for Ivy Council National that oversees all 8 Ivy League chapters, annual Ivy Leadership conferences, philanthropy, publication, and international ventures (Nobel Peace Laureates World Summit, UN Youth Assembly, Eastern Economic Forum, etc)
    •Created and/or revived Ivy Council Alumni Association, Board of Governors, annual NYC retreat and speaker series (ex: Jennifer Hyman), first-ever streamlined websites, applications, digital marketing strategy, execution, content and social media presence.

    •Former National President, National Vice President of Technology, Columbia Head Delegate, and IPC Director of Technology

    Columbia University in the City of New York

    BAchelor's Degree, ba in Visual Arts (multidisciplinary)

    Honors: Dean's List, Leadership Service Award, Senior Thesis Stipend Award, Department Honors Independent Study (Prof. Matthew Buckingham), Honors Senior Thesis I&II, Undergraduate Scholarship, Matriculate Fellowship
    Activities: Ivy Council National, Ivy Council Steering, First Generation Advisory Board, Ivy Policy Conference, Ivy Leadership Summit, Orientation Leader, "Northern Lights" Gala, Peer Mentor, Fine Arts Apollo Society, One For The World
    Courses Taken: Visual Art, Art History, Film, Architecture in addition to Columbia's Core that includes Literature, Sciences, History, Global Politics, and Music. Additional courses: Chinese Language and Literature (Chongqing University College of International Education), Social and Computer Sciences (Harvard University).

  • ONGOING PROJECTS

    COLUMBIA STUDIOS:

    Architecture & Mixed Media Studios

    Fall 2016:

    1. Design Futures Studio Project 1: "Energy Calendar"

    COMPLETED

    2. Design Futures Studio Project 2: "Wearable Resume"

    COMPLETED

    3. Design Futures Studio Project 3: "Interventional Device"

    COMPLETED

     

    Spring 2017:

    1. Intro To Arch Studio Project 1: Perception, What is Outside on the Inside, What is Inside on the Outside

    COMPLETED

     

    Fall 2017:

    1. Mixed Media Studio:

    Project 1: "A Day In My Sandal"

    COMPLETED

    2. Mixed Media Studio:

    Project 2: "Depressions of Love"

    COMPLETED

    3. Mixed Media Studio:

    Project 3: "Constructions From Nature"

    COMPLETED

    4. Mixed Media Studio:

    Project 4: "Human Body By Tape"

    COMPLETED

    5. Mixed Media Studio:

    Project 5: "Surrealist Image"

    COMPLETED

    6. Mixed Media Studio:

    Project 6: "Self Portrait

    COMPLETED

    7. Mixed Media Studio:

    Project 7: "Collectibles"

    COMPLETED

    8. Mixed Media Studio:

    Project 8: "Final Project: Narratus"

    COMPLETED

    COLUMBIA STUDIOS:

    Fine Art : Painting & Drawing Studios

    Spring 2017:

    1. Drawing Studio Project Part 1: "Patere" - Photography in Black and White

    COMPLETED

    2. Drawing Studio Project Part 2: "Patere" - Drawing in Charcoal and Watercolor markers

    COMPLETED

     

    Summer 2017:

    1. History Class: Masterpieces of Western Art

    COMPLETED

     

    Fall 2017:

    1. Drawing II Studio

    A. Plant Based Study Project

    COMPLETED

    B. Human Vertebrae Project

    COMPLETED

    C. Metamorphosis Project

    IN PROGRESS

     

    2. Painting I Studio

    A. Vogue Replica

    COMPLETED

    B. Paint From Imagination

    COMPLETED

    C. Self Choice Painting

    COMPLETED

    D. Self Portrait Painting

    COMPLETED

    E. Painting from Nature Painting

    COMPLETED

    F. Trip-Tych Painting

    COMPLETED

    G. Final Large Studio Painting "Impressions"

    COMPLETED

    G. Final Medium Studio Painting "Ochre"

    COMPLETED

     

    Spring 2018:

    1. Paint From Imagination 'Escape'

    COMPLETED

    2.Paint From Imagination 'Void'

    COMPLETED

    3.Paint From Imagination 'Calm Down'

    COMPLETED

    COLUMBIA STUDIOS:

    Film Laboratories & Video Studios

    Fall 2016:

    1. Fiction Film Lab: Short Film "You"

    COMPLETED

    2. Fiction Film Lab: Short Film "Park"

    COMPLETED

    3. Fiction Film Lab: Short Film "Dodge"

    COMPLETED

    4. Fiction Film Lab: Final Original Short Film "Zane" COMPLETED

     

    Fall 2017:

    1. Beginning Video Studio:

    "Fake" : A Conceptual Art Video

    COMPLETED

    2. Beginning Video Studio:

    "After Suicide" : A Documentary

    COMPLETED

    3. Beginning Video Studio:

    "Facets" : A Narrative

    COMPLETED

    4. Beginning Video Studio:​

    "Remember" : A Short Conceptual Film​

    COMPLETED

     

    Spring 2018:

    1.Advanced Video Studio:

    A. "Voices"

    A World Where Our Thoughts Can Be Heard

    COMPLETED

     

    Fall 2018:

    .1"Connection"

    A World Where Our Emotions Subside"

    COMPLETED

     

    .2. "Screens"

    COMPLETED

     

    .2. "Body"

    COMPLETED

    COLUMBIA STUDIOS:

    Fine Art : Printmaking & Sculpture Studios

    Summer 2017:

    1. Printmaking Silkscreen Studio:

    A. Black and White Original Photography Print

    COMPLETED

    B. 2 Color Original Text Print

    COMPLETED

    C. 3 Color Original Print (Hand-drawn)

    COMPLETED

    D. 3 Color Original Print (Digitally-drawn)

    COMPLETED

     

    Spring 2018:

    1. Sculpture 1 Studio

    A. WoodWork Sculpture

    "Elements"

    COMPLETED

    B. Plaster + Projection Mapping Sculpture

    "Cracked"

    COMPLETED

    C. MetalWork Sculpture + Projection Mapping Installation

    'Human Wifi'

    COMPLETED

     

    Fall 2018:

    .1"Looney Tunes'

    COMPLETED

    Ivy Council Technology Projects

    Spring 2017 - Present

    Ivy Council Executive Board Technology Relaunch:

     

    1. Main IVC Website

     

    2. Year-Round IPC Website

     

    3. Year-Round ILS Website

     

     

     

    A Meaningful Connection​

    Tackling social isolation and loneliness for persons of all ages and backgrounds - Penpairs connects the world as virtual penpals through a global social network.

     

    Project Timeline: Began March 2016 - Present (Currently on Hiatus)

     

    It Can Always Be Worse​

    Your real life stories of THEE worst breakups, dates, hookups, rejections, and pick-up lines.

     

    Project Timeline: Began May 2016 - Present (Currently on Hiatus)

    Where Startups Go To Die (Properly)

    Give your failed startup a proper funeral or have a stroll in our lovely graveyard.

     

    Project Timeline: Began May 2016 - Present (Currently on Hiatus )

  • Why Human-Centered-Design?

    Artists make the intangible, tangible. They transform emotions - anger, hurt, euphoria into visible pieces of art.

    Architects inspect the environment around us - rendering empty space into some of the most memorable landmarks to the human eye. Both professions are arguably traditional, practical, and timeless disciplines whom have since the dawn of time placed the human as the focal point of their creation. Now, technology is the future - non-traditional, unconventional and designed to convenient our lives whilst pushing our computational limits. But yet, can the iPhone be compared to the Mona Lisa? And can Samsung transfix us like Monet? Therefore, I yearn to craft technology with the training and perspective of both an artist and an architect. Transforming and creating new forms of tech that combines emotionless, but innovative computations with the abstractions and passions conveyed through traditional art.

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