My research and artistry are focused on analyzing and synthesizing technology-inspired-culture and culture-inspired-technology.
This comes in several folds 1) exploring the sociological questions that inevitably arise when technology and culture overlap via qualitative, ethnographic methodology, 2) showcasing digital hypotheses and cultural critiques through kinetic art and original film, 3) synthesizing human-computer interactions as analytical frameworks to better understand human behavior and society, 4) stimulating active engagement of conversations regarding digital culture through new media, and 5) studying to transform the way in which we perceive modern digital interfaces.
"Social Interactions Through the Analytical Framework of Technology-Inspired-Culture and Culture-Inspired-Technology"
an upcoming graduate SOCIOLOGY research thesis that will be conducted using qualitative, ethnographic methods at the University of cambridge
How does existing technology transform and impact our culture, as well as pinpoint and highlight existing human social behavior? Specifically, this research will explore the role of social media technology in regards to the quality of interpersonal human relationships. It will also aim to answer if technology is used as an apparatus to inflate and deflate existing human compulsions rather than being a destructive tool on its own. This research will be an analysis of present-day technology, as a lens to view and critique modern human impulses and interactivity.
"Clashings of Art, Culture, and Technology in a Digital Anthropological World"
A year-long studio-based thesis composed of a series of original short films, kinetic art installations, and academic inquiry. Conducted via both Honors Independent Studies as well as Columbia University Visual Arts Honors Senior Thesis I (advanced video) & senior thesis II studio. Projects Supervised by Matthew Buckingham (Department Chair), Nicola Lopez (Department Director), Serra Victoria Bothwell Fels, and Sondra perry.
For my theses at Columbia University, I created original short films and installations that showcased alternative universes set in the immediate future. These storylines were centered around the modification or mediation of human behavior through fictional technology. For example, “Voices” critiqued the nature of internal transparency and surveillance within society, through the lens of a fictionalized world that mandates its citizens to wear telepathic brain microchips. Likewise, “Remember” focused on the subjective role of memory through the apparatus of glasses that record and playback every one of life’s moments. The goal of these projects was to present the sociological questions that inevitably arise when technology and culture overlap. Hence, I wanted audiences to digest my hypotheses in an engaging, visceral manner (through media) while I visually critiqued our human behavioral and cultural patterns. In my last thesis film “Connection," I focused on social interactivity and the role of self-medication through the framework of bioengineered pills that induce apathy. Live installations that included the utilization of video projection, sculpture, and paintings, such as “Cracked”, “Screens”, and “Body”, were also produced as tangible mixed collages that sought to create said dialogue in the physical sphere. In conclusion, I did not seek to predict the future, but rather to continually analyze and synthesize the influence of technology-inspired-cultures and culture-inspired-technology.
Exhibition: Leroy Neiman Gallery, December 2018, Manhattan, New York.
2018-2019 / 2019-2020
For past positions and full resume, please refer to Linkedin
For Linkedin Profile (click here)
England-based. California-born. Globally-educated. Professionally experienced in multidisciplinary industries, non-traditional, and internationally traveled. Currently working and studying at the intersection of art, culture, and technology.
University of Cambridge
master of philosophy - m.phil, sociology of media and culture
Research-based M.Phil in Sociology. Postgraduate at Downing College.
•Research proposal: "Social Interactions Through the Analytical Framework of Technology-Inspired-Culture and Culture-Inspired-Technology"
•Research Supervisor: Dr. Rikke Amundsen, University of Cambridge, Department of Sociology
•Activities: Technology And New Media Research Cluster
(Manhattan, New York, HQ in London, UK)
Co-head of us expansion
A global London-based non-profit, tech-enabled startup focused on education with 20+ international country teams and partnered with top universities and companies (ex: Cambridge, Oxford, Mckinsey, etc)
•co-led the American expansion as a social entrepreneurship startup after years of Project Access' global success in bringing students to the UK
•strategy, partnerships, product and business development, tech, and marketing for the overarching American operation
•highlights include: launching PA-USA from Rockefeller Center, co-founding 5 Ivy League campus teams, and PA-USA research task force; partnership with Wharton GRC; and training mentees in Vienna.
Columbia University in the City of New York
Bachelor of arts - b.a, VisUal Arts, MaGna Cum Laude
2016 - 2019
Honors: Magna Cum Laude (High Honors/Great Distinction), Dean's List, Leadership Service Award, Senior Thesis Stipend Award, Senior Thesis, Independent Study (Department Chair, Matthew Buckingham), Tuition Scholarship, Junior Marshall Selectee, Spectator Senior Profile
Senior Thesis: "Clashings of Art, Culture, and Technology in a Digital Anthropological World" (Advisors: Matthew Buckingham, Nicola Lopez, Serra Victoria Fels)
Activities: Ivy Council National, Ivy Council Steering, First Generation Student Advisory Board, Orientation Leader, Peer Mentor, Ivy Policy Conference, Ivy Leadership Summit, Spring Gala Design Co-Chair, Apollo Society, One For The World, Latin Dance
Courses Taken: Visual Art, Art History, Architecture in addition to Columbia's Core that includes Global History, Literature, Music, and Biological Sciences. Additional courses: Chinese Language and Literature (Chongqing University), and Social and Computer Sciences (Harvard University)
(Manhattan, New York)
national president emeritus
•Former National President (2018), National Vice President of Technology (2017-2018), Columbia Head Delegate (2017), and IPC Director of Technology (2017). Elected from regional conference director to national president in 1.5 years.
•Led executive efforts for Ivy Council National that oversaw all 8 Ivy League chapters, annual conferences (Ivy Policy Conference, Ivy Leadership Summit, IVC-NYC Speaker Series, IVC-NYC Retreat, etc), philanthropy, publication, and international ventures including 30 officers and 1,300 members.
•Created first-ever streamlined online and digital presence, brokered strategic partnerships (Eastern Economic Forum,etc), implemented national marketing, operational campaigns, and policy. Led Columbia IVC's highest enrollment year, oversaw IVC's shift to a leadership organization, and restructured internal infrastructure.
Select Videos & Art
“I began both coding, as well as making art for the first time in my life in 2016. So far it has been one of the most interesting journeys..." - Eli
Artists make the intangible, tangible. They transform emotions - anger, hurt, euphoria into visible pieces of art.
Architects inspect the environment around us - rendering empty space into some of the most memorable landmarks to the human eye. Both professions are arguably traditional, practical, and timeless disciplines whom have since the dawn of time placed the human as the focal point of their creation. Now, technology is the future - non-traditional, unconventional and designed to convenient our lives whilst pushing our computational limits. But yet, can the iPhone be compared to the Mona Lisa? And can Samsung transfix us like Monet? Therefore, I yearn to craft technology with the training and perspective of both an artist and an architect. Transforming and creating new forms of tech that combines emotionless, but innovative computations with the abstractions and passions conveyed through traditional art.
Architecture & Mixed Media Studios
1. Design Futures Studio Project 1: "Energy Calendar"
2. Design Futures Studio Project 2: "Wearable Resume"
3. Design Futures Studio Project 3: "Interventional Device"
1. Intro To Arch Studio Project 1: Perception, What is Outside on the Inside, What is Inside on the Outside
1. Mixed Media Studio:
Project 1: "A Day In My Sandal"
2. Mixed Media Studio:
Project 2: "Depressions of Love"
3. Mixed Media Studio:
Project 3: "Constructions From Nature"
4. Mixed Media Studio:
Project 4: "Human Body By Tape"
5. Mixed Media Studio:
Project 5: "Surrealist Image"
6. Mixed Media Studio:
Project 6: "Self Portrait
7. Mixed Media Studio:
Project 7: "Collectibles"
8. Mixed Media Studio:
Project 8: "Final Project: Narratus"
Fine Art : Painting & Drawing Studios
1. Drawing Studio Project Part 1: "Patere" - Photography in Black and White
2. Drawing Studio Project Part 2: "Patere" - Drawing in Charcoal and Watercolor markers
1. History Class: Masterpieces of Western Art
1. Drawing II Studio
A. Plant Based Study Project
B. Human Vertebrae Project
C. Metamorphosis Project
2. Painting I Studio
A. Vogue Replica
B. Paint From Imagination
C. Self Choice Painting
D. Self Portrait Painting
E. Painting from Nature Painting
F. Trip-Tych Painting
G. Final Large Studio Painting "Impressions"
G. Final Medium Studio Painting "Ochre"
1. Paint From Imagination 'Escape'
2.Paint From Imagination 'Void'
3.Paint From Imagination 'Calm Down'
Film Laboratories & Video Studios
1. Fiction Film Lab: Short Film "You"
2. Fiction Film Lab: Short Film "Park"
3. Fiction Film Lab: Short Film "Dodge"
4. Fiction Film Lab: Final Original Short Film "Zane" COMPLETED
1. Beginning Video Studio:
"Fake" : A Conceptual Art Video
2. Beginning Video Studio:
"After Suicide" : A Documentary
3. Beginning Video Studio:
"Facets" : A Narrative
4. Beginning Video Studio:
"Remember" : A Short Conceptual Film
1.Advanced Video Studio:
A World Where Our Thoughts Can Be Heard
A World Where Our Emotions Subside"
Fine Art : Printmaking & Sculpture Studios
1. Printmaking Silkscreen Studio:
A. Black and White Original Photography Print
B. 2 Color Original Text Print
C. 3 Color Original Print (Hand-drawn)
D. 3 Color Original Print (Digitally-drawn)
1. Sculpture 1 Studio
A. WoodWork Sculpture
B. Plaster + Projection Mapping Sculpture
C. MetalWork Sculpture + Projection Mapping Installation
A Meaningful Connection
Tackling social isolation and loneliness for persons of all ages and backgrounds - Penpairs connects the world as virtual penpals through a global social network.
Project Timeline: Spring 2016 - 2018